Unannounced project
Lead Level Designer, Sep 2025 — Present
- Lead Level Design on unannounced project
- Driving development of new features for 3D telemetry tool

Battlefield 6
Level Designer, Feb 2025 — Sep 2025
- Level Design for FireStorm map (from Functional to Release)
- Stand-in Lead Level Design for Season 2 (Functional)
- Level Design for Season 3 (from Concept to Blockout)
- Driving development of new features for 3D telemetry tool

Battlefield 2042
Level Designer, Sep 2024 — Feb 2025
- Level Design for Iwo Jima map (from Functional to Release)
- King of the Hill mode implementation for Valparaiso and Kaleidoscope maps

Indiana Jones and the Great Circle
Level Designer, Oct 2021 — Sep 2024
- Sukhothai Sandbox co-lead
- Sukhothai “Hidden Swamp” Story Mission (from Concept to Gold Master)
- Sukhothai “Demon’s Tomb” Side Mission (from Concept to Playable)
- Shanghai Flying Section (from Concept to Gold Master)
- Shanghai On-foot Section (Supervision)
- Vatican Last Story Mission (Supervision)

New Metro
Technical Game Designer, Aug 2020 — Jul 2021
- Designing and prototyping gameplay mechanics and weapons
- Designing collectibles
- Wrapping utility logic into scripts for other designers to use
- Working closely with programmers on 4A Engine improvements
- Updating and creating documentation


