GAME DEVELOPMENT PROJECTS

New Battlefield

Level Designer, February 2025 — Present

  • Designing multiplayer map for release line-up
  • Improving and developing new features for 3D telemetry tool
GAMES. Aleksandr Nariadchikov — Visual Artist & Game Designer

Battlefield 2042

Level Designer, Sep 2024 — February 2025

  • Last Live Season (TBA)
GAMES. Aleksandr Nariadchikov — Visual Artist & Game Designer

Indiana Jones and the Great Circle

Level Designer, Oct 2021 — Sep 2024

    • Sukhothai Sandbox co-lead
    • Sukhothai “Hidden Swamp” Story Mission (from Concept to Gold Master)
    • Sukhothai “Demon’s Tomb” Side Mission (from Concept to Playable)
    • Shanghai Flying Section (from Concept to Gold Master)
    • Shanghai On-foot Section (Supervision)
    • Vatican Last Story Mission (Supervision)
GAMES. Aleksandr Nariadchikov — Visual Artist & Game Designer

New Metro

Technical Game Designer, Aug 2020 — Jul 2021

    • Designing and prototyping gameplay mechanics and weapons
    • Designing collectibles
    • Wrapping utility logic into scripts for other designers to use
    • Working closely with programmers on 4A Engine improvements
    • Updating and creating documentation
GAMES. Aleksandr Nariadchikov — Visual Artist & Game Designer

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