SUKHOTHAI
I was working in Jungle Biome Pod, which includes Sukhothai sandbox and Shanghai linear level. I have joined development in October 2021 during blockout phase of the sandbox and was working on various levels towards Gold Master in September 2024
Hidden Swamp
Dev phases: Concept to Gold Master
Mission Type: Main Story
Environment Art:
- Vytautas Katarzis
- Inka Sipola
- Ivan Martinez Calvin
- George McLay
- Ilya Vasilenko
- Aaron Villarreal
- Sophie Innes
VFX Art:
Lightning Art:
- Damian Stepniewski
- Nobody Studio
Walkthrough video, starting at 59:33 and ending at 1:37:21
Demon’s Tomb
Dev phases: Concept to Playable, Playable to Release is done by Dominic Everett-Einarsson
Mission Type: Side Quest
Art done by Treehouse Ninjas
Walkthrough video
Sukhothai Sandbox
Dev phases: Blockout to Gold Master
Designed Locations:
- Sukhothai village (Blockout to Playable)
- Military HQ (Blockout to Playable)
- Sandbox flow and high-level layout (Blockout) together with Kristoffer Kindh and Simon Kåks
Our pod’s Level Designers:
Walkthrough video: Village
Walkthrough video: Military HQ
SHANGHAI
Battle Of Shanghai
Dev phases: Concept to Gold Master
Mission Type: Main Story
First iteration on the concept and blockout was done by Kristoffer Kindh, then I took over and reiterated on the full concept of the flying section, leading it to Gold Master.
Walking section was taken over by Dominic Everett-Einarsson, who was getting feedback by me and Andrew Yoder.
Gameplay Programmers on flying section:
Art done by Vytautas Katarzis (walking section) and Treehouse Ninjas (flying section)
Walkthrough video, walking section starts at 2:09, flying sections starts at 9:14